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世界頂尖3D動畫軟體 Newtek LightWave 3D V7.5c 英文光碟正式版


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軟體名稱:世界頂尖3D動畫軟體 Newtek LightWave 3D V7.5c 英文光碟正式版
語系版本:英文版
光碟片數:單片裝
破解說明:
系統支援:WIN 9x/WIN ME/WIN NT/WIN 2000/WIN XP/WIN 2003
軟體類型:未分類軟體
硬體需求:PC
更新日期:2004/2/11
官方網站:
中文網站:
軟體簡介:
銷售價格:80
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軟體簡介:

      

            世界頂尖3D動畫軟體 Newtek LightWave 3D V7.5c 英文光碟正式版 








    Lightwave 3D是近幾年在影視動畫界非常熱門的話題,尤其是近幾年好萊塢夢工廠
    的許多部膾炙人口的電影如鐵達尼號Titanic、第五元素 the ifth element、MIB
    星際戰警 Man in black、LIS太空號、蝙蝠俠Batman、X檔案X file、007情報員、
    鬼馬小精靈 Casber、星際迷航記 Star Trek等…,都運用到這套動畫系統的超強
    功能,而Lightwave 在電視影集代表作:包含了巴比倫五號星站Babylon 5,電視版
    星際迷航記Star trek等…。

    除了電影電視方面,Lightwave的作品也普遍在電腦電視娛樂遊戲上看得到其蹤影,
    而Sony 的Play station更是早已跟NEWTEK簽約,將Lightwave當作其遊戲的主要製
    作工具.已經註冊的電玩開發廠商可以透過Playstation的開發網站免費下載
    Lightwave跟Playstation的轉換程式,這種轉換程式可以讓你在Lightwave內製作的
    動畫資料轉換成Playstation所能使用的資料.Eac課程同學不僅僅要學習LightWave
    3D動畫系統的模型建構、動畫操控、更要熟悉3D 動畫之攝影運鏡技巧、光源控制
    、影片輸出等技巧。
 
      Bone deformations have been significantly optimized. Bone           
      deformations are now up to 40 times faster                          
      Faster mesh freeze of subPatch objects. Improves deformation        
      speeds for all deformers                                            
      Faster weight-mapped bones                                          
      Enhanced Skelegons with Bank information                            
      Inverse Kinematics calculations have been optimized for faster      
      interactive performance                                             
      Schematic View                                                      
      Node based view of scene                                            
      View and arrange hierarchies, IK chains and dependencies            
      Easy Parenting                                                      
      Fit Selected Items                                                  
      Parent in Place                                                     
      Multiple Custom Object plug-ins                                     
      RENDERING:                                                          
                                                                          
      Light Exclusion Lists for objects                                   
      Radiosity Exclusion for objects                                     
      Caustics Exclusion for objects                                      
      Radiosity optimizations                                             
      Improved quality Linear and Area lights                             
      Cache Shadow Maps                                                   
      Enhanced antialiasing optimizations                                 
      Extra Ray Trace Optimization option                                 
      Three new buffers: the Red, Green, and Blue components of mirror    
      reflections                                                         
      Shaders and pixel filters can now account for radiosity and         
      caustics                                                            
      INTERFACE ENHANCEMENTS:                                             
                                                                          
      New coordinates system for interactive rotations thus avoiding      
      Gimbal Lock                                                         
      Smarter keyframe requestors for fast editing of multiple channels   
      Resizable Viewports                                                 
      New plug-in manager                                                 
      Multi-select file dialogs                                           
      Item reordering in the Scene Editor                                 
      Minimize non-modal windows                                          
      OpenGL texturing with support for discontinuous VMaps               
      Additional support for multiple monitors                            
      Adjustable Fixed Near Clip Distance                                 
      Volumetric Light bounding areas in OpenGL                           
      HyperVoxels bounding areas in OpenGL                                
      New viewport types: Bottom, Front, Left, and (none)                 
      Easier to use Movement, Rotation and Scaling handles                
      Customizable alternate aspect ratio overlays                        
      Customizable viewport navigation controls.                          
      Customizable overlay colors                                         
      Better audio support for scrubbing                                  
      IMAGE EDITOR:                                                       
                                                                          
      Duplicate Image                                                     
      Clone Image                                                         
      New sequence controls                                               
      FPS field for sequences                                             
      First frame field for sequences                                     
      Last frame field for sequences                                      
      IMAGE VIEWER:                                                       
                                                                          
      Image control panel                                                 
      HDR tone-mapping                                                    
      Background layer mixing                                             
      Split-image comparisons                                             
      Horizontally or vertically                                          
      Dissolves                                                           
      Alpha                                                               
      Differencing                                                        
      Full dynamic range pixel scope                                      
      SURFACES AND TEXTURING:                                             
                                                                          
      Multi-surface editing                                               
      Vertex color map support                                            
      Surface Baking with LW_Baker- Burn shading, shadows, textures,      
      procedurals, radiosity, caustics and plug-in shaders into a color   
      VMap or an image attached to a UV map                               
      Constant Value procedural                                           
      Blending mode column added to texture layers                        
      Scalable surface name window                                        
      FX PARTICLES:                                                       
                                                                          
      Integrated particle system                                          
      Emitter                                                             
      Adjustable Birth Rate - Launch particles according to time,         
      emitter speed, collision events, keyframe events, wind speed        
      Custom Nozzles - Emit from built in emitters, object vertices or    
      surface normals                                                     
      Particles have weight, size, resistance, lifetime properties        
      Launch behaviors include velocity, explosion, vibration, and        
      parent motion settings                                              
      Wind                                                                
      Wind Types include:                                                 
      Direction                                                           
      Explosion                                                           
      Rotation                                                            
      Cylinder Explosion                                                  
      Turbulence                                                          
      Doughnut                                                            
      Drag                                                                
      Random                                                              
      Vortex                                                              
      Sticky Wind                                                         
      Hemisphere                                                          
      Wind Blending Modes                                                 
      Falloff Modes                                                       
      Wind Direction, Turbulence Size and Turbulence Direction            
      Collision                                                           
      Collision Types:                                                    
      Sphere                                                              
      Box                                                                 
      Plane                                                               
      Object                                                              
      subPatch Object                                                     
      Collision Modes:                                                    
      Bound                                                               
      Stick                                                               
      Elastic                                                             
      Event                                                               
      Collision Friction power and Fix power                              
      Gravity                                                             
      Gravity Modes:                                                      
      Direction                                                           
      Point                                                               
      2 Pole                                                              
      Effects Grouping                                                    
      The texture engine can be use on velocity, wind power and birth     
      rate/area                                                           
      Object replacement                                                  
      MOTION DESIGNER:                                                    
                                                                          
      Integrated soft body dynamics                                       
      Interaction with FX_Particle elements for complete dynamics         
      environment                                                         
      HYPERVOXELS:                                                        
                                                                          
      Stretch Direction and Orientation                                   
      Maintain Volume                                                     
      Align To Path                                                       
      New gradient input parameter                                        
      Integrated with procedural texture engine                           
      Particle Integration                                                
      Align to path                                                       
      Texture rotation and scaling from particle information              
      Sprite Clips - Allows images and animations to be mapped onto       
      sprites                                                             
      PREVIEWS:                                                           
                                                                          
      Playback speed optimizations                                        
      Current audio saves in preview files                                
      Faster previews on non-Direct Draw graphics cards                   
      VERTEX COLOR MAP:                                                   
                                                                          
      New VMap type: Vertex Color  Map                                    
      GRAPH EDITOR:                                                       
                                                                          
      New Options:                                                        
      Maximum Interactivity mode                                          
      Allow Key Passthrough                                               
      Filter Static Envelopes tool                                        
      Track Layout Time mode                                              
      Keyboard shortcuts editor with new commands:                        
      Clear Channel Bin                                                   
      Collapse Tabs                                                       
      Copy Time Slice                                                     
      Deselect Keys                                                       
      Filter Curves                                                       
      Freeze Selected Curves                                              
      Get Layout Selected                                                 
      Paste Time Slice                                                    
      Reduce Keys                                                         
      Reduce Keys (Recurse)                                               
      Set Key Reduction Threshold                                         
      Snap Keys to Frames                                                 
      Toggle Filter Static                                                
      Toggle Passthrough Keys                                             
      Toggle Track Layout Time                                            
      Cancel Changes Option.                                              
      Filter Channel List option with booleans                            
      Interactive Time Slider                                             
      Go-To Frame function                                                
      Real Bezier curve type with editable handles and broken tangent     
      option                                                              
      Time Slice function for multiple curves for copying values across   
      multiple channels                                                   
      NEW EXPRESSIONS:                                                    
                                                                          
      Powerful new integrated expressions system                          
      Expressions tree view in the Graph Editor                           
      Turn expressions on and off                                         
      View all expressions                                                
      View active expressions                                             
      Easy to use syntax                                                  
      Provides access to all channels                                     
      Expression to Expression references                                 
      Easily Clone Expressions                                            
      Expressions can be applied to any number of channels                
      Get Channels function to quickly move all channels using the        
      expression into the channel list                                    
      MODELER:                                                            
                                                                          
      Greatly enhanced discontinuous VMap support                         
      Support for UV-mapped subPatch objects                              
      UV texture Atlas for automated complex UV map creation              
      New Unweld command with support for discontinuous VMaps             
      Set UV Value tool                                                   
      Transform UV Values tool                                            
      New RGB and RGBA VMaps                                              
      Airbrush tool with support for new Vertex color maps                
      Vertex Map List window                                              
      Copy VertexMap                                                      
      Delete Vertex Map                                                   
      Rename Vertex                                                       
      Action Center control: Mouse, Origin, Selection, Pivot              
      The Smooth Shift tool now supports scaling                          
      Snap tool                                                           
      Edit Layer Properties command                                       
      Improved OpenGL support                                             
      Larger mouse pointers for easy visibility at higher resolutions     
      Parallax property for adjustment of the perspective view            
      PLUG-INS:                                                           
                                                                          
      Bezier Tool:                                                        
      Bezier curve modeling tool                                          
      BRDF Shader:                                                        
      UV map support for anisotropic shading                              
      SkelegonTree:                                                       
      Enhanced Interface                                                  
      LW_BufferView:                                                      
      Support for new RGB Reflection buffer                               
      LW_Expression:                                                      
      New expression-based Displacement Plug-in, options for additive     
      (vs. replace), world coordinates and after bones                    
      Motion class LW_Expression plug-in                                  
      LW_Follower:                                                        
      Added AfterIK option                                                
      LW_ConMan                                                           
      New Content Management Plug-in                                      
      Consolidates all external content into the current content          
      directory                                                           
      Export all content into a new directory                             
      LW_Corona:                                                          
      Extended gradient support                                           
      Corona effects can contribute to alpha channel                      
      'Save to file' option                                               
      LW_Cyclist:                                                         
      New After IK option                                                 
      LW_DepthBlur:                                                       
      Scale blur kernel size w/ render resolution                         
      Added Blend control                                                 
      LW_HalftoneShader:                                                  
      Added UV option for cell drawing                                    
      I/O - PICT Loader:                                                  
      Pict loader now loads 16 bit picts                                  
      I/O - 3DS Loader / Saver:                                           
      Both import and export of 3DS file formats support UV texture       
      coordinates, layers, groups, parts, basic surface properties        
      (color, luminosity, etc.) as well as extended image map textures.   
      Texture UV export                                                   
      Texture UV import                                                   
      Texture map import (color, reflectivity, bump, etc.)                
      Texture layering support                                            
      I/O - FACT Loader:                                                  
      Extended surface property support not required (required in order   
      to use with LW6.0b)                                                 
      LW_Inertia:                                                         
      Improved Weight Map support                                         
      LW_SoftReflections:                                                 
      New Soft Reflections Image Filter                                   
      LW_Special Buffers:                                                 
      Support for new reflection RGB buffer                               
      SuperQuadric:                                                       
      Interactively create quadrics objects                               
      LW_TextureVMap:                                                     
      Now allows you to create VMaps on the fly                           
      VectorBlur:                                                         
      New "Use Background" mode                                           
      LW_VideoTap:                                                        
      Added new RLA saver that includes extended buffer data              
      VRML:                                                               
      New VRML saver with support                                         
      Skelegons:                                                          
      EditSkelegons tool                                                  
      Constrained bone creation                                           
      Bank control handle                                                 
      SkelegonSplit function                                              
      SkelegonParentSelect and SkelegonChildSelect function for           
      traversing skelegon chains                                          
      NEW USER COMMANDS:                                                  
      AddEnvelope                                                         
      Antialiasing                                                        
      CacheRadiosity                                                      
      CacheCaustics                                                       
      CacheShadowMap                                                      
      Center Current Item                                                 
      EditPlugins                                                         
      EnableVIPER                                                         
      ExcludeLight                                                        
      FitAll                                                              
      FitSelected                                                         
      FogColor                                                            
      FogMinDistance                                                      
      FogMaxDistance                                                      
      FogMinAmount                                                        
      FogMaxAmount                                                        
      FogType                                                             
      IncludeLight                                                        
      MaskColor                                                           
      MaskPosition                                                        
      MorphTarget                                                         
      NextSibling                                                         
      PolygonEdgeColor                                                    
      PreviousSibling                                                     
      RayTraceReflection                                                  
      RayTraceRefraction                                                  
      RayTraceShadows                                                     
      RemoveEnvelope                                                      
      SaveSceneCopy                                                       
      ShowSafeAreas                                                       
      ShowFieldChart                                                      









             


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