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Gmomon Maya Training DVD-Digital Environment Workflow ­^¤å¥úºÐ¥¿¦¡ª© (DVDª©)(2DVD)


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Digital Environment Workflow

Instructor: Mark LEFITZ

In this two-disc set, Mark Lefitz creates a fully realized 3D model from 
an original concept painting by Feng Zhu. He discusses the analysis and 
setup of the shot, and demonstrates his techniques for efficiently 
creating a 3D environment using Maya’s polygon and NURBS tool-kit. Mark
explains scene blocking, using animated cameras and their attributes, and
how to integrate an animated object in the scene. He manipulates Maya 
fluids to show how to achieve the desired 3D sky environment, and shows 
some of his techniques for using painted textures and properly applying 
UVs. With a painted map from the scene, Mark breaks down the various 
components and shows how to apply layers to Maya shaders for maximum 
effect. In Shake, Mark demonstrates the use of Depth, Normals and 
Occlusion passes, and how to manipulate them in the comp to achieve 
atmosphere and zblur. Lastly, he explains how to use ambient occlusion 
as a method for Global Illumination, and discusses the initial setup and
optimization for this pass and its integration into the final comp. 

Over 5 1/2 hours of lecture.

Topic covered:

- Modeling Perspective Setup
- Rough Polygon Modeling
- Detailed NURBS Techniques
- Scene Blocking
- Camera Setup and Animation
- Sky Creation
- Texture Layering
- UV Mapping
- Exterior Lighting
- Zdepth
- Render Layers
- Atmosphere
- Ambient Occlusion
- Compositing Techniques



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