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Zbrush Workshops-Creating Realistic Game Characters with Magdalena Dalena µøÀW±Ð¾Ç ­^¤å¥¿¦¡ª©(DVD¤@¤ù¸Ë)




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³nÅé¦WºÙ:Zbrush Workshops-Creating Realistic Game Characters with Magdalena Dalena µøÀW±Ð¾Ç ­^¤å¥¿¦¡ª©(DVD¤@¤ù¸Ë)
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¨t²Î¤ä´©:For Windows XP/Vista/7
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µwÅé»Ý¨D:PC
§ó·s¤é´Á:2013-01-25
©x¤èºô¯¸:http://training.zbrushworkshops.com/character-creation-napolean-with-magdalena/introduction-and-over
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¾P°â»ù®æ:$180¤¸
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     ZBrush Workshops is a new digital sculpting studio founded by      
Ryan Kingslien. Ryan trained as a traditional artist at the        
Pennslyvannia Academy of Fine Art and as a digital artist at the   
Gnomon School of Visual Effects. Ryan was the very first Product   
Manager for ZBrush at Pixologic. During this time he developed     
the curriculum that is now the standard in schools across the      
globe and consulted with companies such as ILM, Sony Pictures      
Imageworks, Bungie Studios, Ubisoft and Electronic Arts to         
integrate digital sculpting into their production pipelines. To    
put it another way, Ryan’s the guy who put the Rake brush in       
ZBrush.                                                            
                                                                   
                                                                   
This tutorial will teach you how to make a sculpting, texturing,   
and rendering game character Napoleon.                             
                                                                   
                                                                   
        Course Outline                                                     
                                                                   
        01 - Introduction and Workshop Overview                           
        02 - Sculpting the Head                                           
        03 - Refining the Head Sculpt                                     
        04 - Head Skin Details                                            
        05 - Upper Body                                                   
        06 - Upper Body and Props                                         
        07 - Lower Body and Props                                         
        08 - Modelling Napoleon’s Hat                                     
        09 - Setting Up Napoleon for Sculpting                            
        10 - Sculpting Clothing Folds                                     
        11 - Sculpting Leather Belt                                       
        12 - Adding Additional Cloth Geometry and Refining Props          
        13 - Sculpting the Hands                                          
        14 - Detailing the Belt and Hat                                   
        15 - Sculpting Hanging Cloth Geometry                             
        16 - Sculpting the Coat Embroidery                                
        17 - Baking Maps Embroidery                                       
        18 - Retopo the High-Res Sculpt                                   
        19 - Fixing UV’s On the Character                                 
        20 - Starting to Texture                                          
        21 - Texturing Continued                                          
        22 - Texturing the Head                                           
        23 - Detailing Cloths Textures Part 1                             
        24 - Detailing Cloths Textures Part 2                             
        25 - Texturing the Hair                                           
        26 - Rendering in Marmoset 



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