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3ds Max 2011 Essential Training
Author: Aaron F. Ross

In 3ds Max 2011 Essential Training, author Aaron F. Ross
demonstrates how to use this top-tier application for digital
content creation, widely used in diverse industries such as
architecture, industrial design, motion pictures, and games
and virtual worlds. This course covers modeling with polygons,
curves, and subdivision surfaces, defining surface properties
with materials and maps, setting up cameras and lights,
animating objects, and final output rendering. Exercise files
accompany the course.

Topics include: 

* Getting familiar with the 3ds Max interface
* Creating shapes and splines
* Modeling Loft objects
* Creating motion graphics
* Modeling with polygons and subdivisions
* Modeling with NURBS
* Shading objects with materials and maps
* Setting up camera and scene layout 
* Lighting basic scenes
* Animating objects with keyframes
* Editing keyframes in the Curve Editor
* Constructing and animating hierarchies
* Using animation Constraints
* Animating particle systems
* Rendering animations to disk





             


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